The team at cfx.re that manage FiveM and RedM have given the community a few little updates today in the latest community pulse. With the team highlighting its now been Six Months since they were acquired by Rockstar Games.
Customer Support Improvements
Cfx.re team have revealed the improvements that have made/are making to improve their customer support team. They have hired more support agents to help respond and clear support tickets more efficiently. They also stated that they are working on implementing a self service processes for common actions that happen on your FiveM account.
They have also said another focus is to update / create support articles when changes/updates have been made by the engineering team, along with creating new support articles on questions that are asked frequently.
Protecting the FiveM & RedM community
A top priority for cfx.re is providing a positive and safe experience for all players. They’ve said that in the last Six Months they have taken action against more infringing servers than in all previous years combined. They have also been allocating more resources towards proactive monitoring, and are starting to work on the tooling to make platform compliance more efficient for team members.
Interacting with the Community
The team behind FiveM and RedM have said that along with creating new articles when changes have been made by the engineering team that they also want to find ways to interact with the community more. Quoting As we have settled in here at Rockstar Games, we admit we’ve been a little quieter lately than we’d like to be, and we will endeavor to use our various channels to communicate more frequently as we move forward. Interacting with our community remains one of our most important goals, and we constantly explore ideas on how to communicate the status of our projects, highlight any major milestones and give our contributors credit where credit is due.
Security Fixes
- Fixed a crash occurring when a maliciously crafted request was sent to the server.
- Rate limiting has been added for state bags to counter the abuse of large state bag payloads.
Development
cfx.re have said for development of the custom servers, they have been hiring more engineers and will continue to keep hiring more engineers to work on improving what they will release in the future. If you’re base in the United Kingdom you can apply for FiveM jobs based in London.
Anti Cheat Update
Cfx.re have recently done multiple ban waves against cheater within the FiveM and RedM servers. Along with multiple changes being made to the ban evasion prevention system to detect people easier.
A support article has also been created which provides steps to follow if anyone is experiencing the Game Integrity check failed error. You can also report cheating software to the team here.
RedM updates
A couple of small updates for Red Dead Redemption 2 and RedM. RDR2 has received a minor game stability and performance patch (1491.18) which went live on January 31st. RedM has been updated to support this patch.
RedM also got its native declarations updated, meaning you can call native functions by name directly instead of invoking them.
- _CLEAR_PED_COMBAT_STYLE
Citizen.InvokeNative(0x78815FC52832B690, ped, 1)
-- But now, it can be called this way in your scripts:
ClearPedCombatStyle(ped, 1)
Note for our C# users: only MonoV2 will be receiving the updated native declarations. Beware that MonoV2 is still not considered ready for production use. For more information, please visit our dedicated Github Repository.
Finally, we are working on publishing a native reference website and repository for RedM which are our first steps towards providing better documentation for developers.
Web Services
Keymaster now has a warning when you receive a grant transfer from an asset purchased less than 14 days ago. An article has been created on the support website to provide more details on why you may want to be careful before accepting it.
The Cfx.re developers have also been working on a variety of bug fixes, tweaks and even some refactors across a large number of our services. Most are not visible to our end-users, but they ensure our services can remain operational & performant.
Game development updates
- Fixed the artificial lights state crash caused by vehicles that use
CCustomShaderEffectStandardVehicle
. - Fixed a crash with asynchronous audio in RedM (Thanks to @Nikez, @z3t4s, and okqut).
- Fixed resources not unloading on network kill, such as during switching to story mode.
- Thanks to packfile for making efforts in researching ped and player appearance data nodes.
- The draw graphics natives for RedM have been reworked, this fixes flickering and matches the behavior like in GTA 5.
- Changed the cursor capture when the game is paused (Thanks to @nta)
- Fixed not allowing the crew name to be set.
- The camera shake toggle console variable has been reworked, fixing it for b3095.
- Add max size checks to the client endpoint, this counters for an attack that could result in a server crash.
- Add max packet size checks to the server (Thanks to @AvarianKnight).
- The Chromium shipped with FiveM and RedM has been updated to fix a vulnerability in a package from a vendor.
- Added
OVERRIDE_PEDS_USE_DEFAULT_DRIVE_BY_CLIPSET
to allow bypassing the game preventing the use of overridden drive-by clipsets in certain scenarios. - Added
GET_WORLD_COORD_FROM_SCREEN_COORD
for RedM - Fixed a game memory leak related to dropping weapons.
- The resource name has been added to NUI callbacks to allow for extra security checks in resources.
- The default chat resource has been updated to no longer allow command execution from any other origin than it’s own.
- The ‘Early-exit trap’ error message has been changed to a more friendly error message.
- Fixed an issue with some flags not being reset after disconnection.
- Add function to allow to configure the max listeners count for the JavaScript ScRT (Thanks to joelwurtz).
- Fixed failed-jupiter-spring and dakota-thirteen-december crashes.
- Fixed an issue with corrupted game cache downloads.
Developer documentation
One of the goals for the near term is to improve the documentation across the board so that developers have ready access to the information they need. To ensure the documentation is the best it could be, Cfx.re will shortly be distributing a survey soliciting your feedback on how you use the documentation website.
Demonstration resources
Cfx.re have finalised and are now reviewing the first demonstration resources to help new developers test out their skills with some basic game modes. The first one is a Capture The Flag game mode, and the second one is a Team Death-Match game mode. You will be able to find them in an upcoming Github repository as well as on our documentation website.
Infrastructure
Earlier this year, a small number of users with Gmail accounts may not have been receiving emails after changes to Google’s email authentication process to combat spam. Changes have been made to the email process to match the new system so that users receive emails on time.
Testing capabilities for our platform developers have also been improved, adding several updates and security improvements to forums. platform stability is also doing as good as the team wanted it to, and the infrastructure has been capable of handling rapidly expanding community without any hiccups.
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2 Comments
fix your fivem new update cheater and people in server abuseing and spoofer and others paid or unpaid hacks been used it became sa-mp and old gta version agian
Great to see the FiveM team thriving under Rockstar’s guidance! Excited to hear about the new features and updates coming down the pipe. Big ups to the entire team for all their hard work and dedication.