We have just been given an early look at the Grand Theft Auto: The Trilogy – The Definitive Edition when it was in development thanks to recent screenshots posted by the developers themselves. From peeks at their work details in Unreal Engine 4 to real early in-game screenshots, this is a great spot by mnm345x.
A lot of game developers post parts of projects they’ve worked on to the website ArtStation. This has allowed us to see some great work-in-progress screenshots, videos and information on a variety of games in the past few years. In contrast, Rockstar Games developers tend to keep their work secret. However, Christopher Walch, a Technical Artist from Grove Street Games who made the GTA Trilogy Definitive Edition have shared some of his work.
The first screenshots to take a look at are of Unreal Engine 4’s material and shader graph. It provides us with the breakdown and finished product of the paint job on the Banshee.
There is also the attributes of the Car Paint and another look at the game in Unreal Engine 4’s editor.
Walch also posted some early in-game screenshots of the game with a comparison of the car paint he created versus the standard Banshee. These four screenshots on Grove Street are all taken in the morning to see how it looks in that time of day’s lighting.
We also get a look at the paint job cars comparison in afternoon lighting which does differ a bit from the morning. The screenshots also the mobile port versions touch UI. If there were any doubt Grove Street Games were not using their mobile ports as a base for these “remastered” games them this squashes that. You are also able to see some assets such as trees are using the older model and not the one that shows up in the Definitive Edition’s release.
To top this section off, we get a view of the game and paint job at night time.
Emergency vehicles in development
Artist Christopher Walch also posted several cool screenshots of the game in development focusing on his work done on the emergency vehicles specifically. The first set of images shows off the LSPD car.
He writes that his responsibilities included the art direction for modelling updates on damaged and undamaged vehicles to overseeing the upscaling and lod creation for all vehicles in the game. These next set of screenshots are for the San Andreas Police Department Ranger.
The artist also states he contributed to the “rigging, binding and weighting updates, script creation”. Plus “added new glass windows, updated textures, updated police lights, materials”. Here is a picture of the SAPD motorbike and some of its materials.
Key to emergency vehicles are their lights and Christopher Walch says he helped on the “Master vehicle shader creation, materials, material slots for all lights and interactivity plus setup Blueprints for all working emergency lights for all emergency vehicles”. Next up are the San Andreas Ambulance, San Fierro Police Department car and the Las Venturas Police car!
Lastly, Chris mentions he also updated “all special FX for fire and explosions for all vehicles” and shares a look at the Taxi’s found in San Andreas.
We’d like to thank Christopher for sharing these images with us for his work on the Grand Theft Auto: The Trilogy – The Definitive Edition! Feel free to check out his ArtStation portfolio posts here and here plus share some support.
For more GTA news and reports, stay tuned to RockstarINTEL.