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Home»Grand Theft Auto»Hidden changes were made to the GTA Trilogy with update 1.04

Hidden changes were made to the GTA Trilogy with update 1.04

BenBy BenMarch 1, 2022 Grand Theft Auto
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Grand Theft Auto: The Trilogy had its fourth title update shipped out today, as Rockstar Games unveiled last week that each title part of The Trilogy would receive new fixes and improvements, the patch did come with a lot of dissatisfactory responses from the Rockstar community as some had high hopes it would contain major improvements. This patch largely focused on code-based optimization with a boatload of bug fixes under the hood, however unfortunately signage typos and other world errors continue to persist throughout all titles at this time.

Although there’s some good news… following the patch that arrived today it came with some interesting changes that were not in any way mentioned in the Rockstar Support patch notes, with new changes to CJ’s jeans which originally were low resolution in the day one build, the billboards at Escobar International Airport in Vice City now features an updated version of “Take a Vacation Liberty City” with an image captured from GTAIII’s Definitive Editon and many more changes can found throughout all the games – so let’s go over them!

CJ now features much detailed and high-resolution jeans

An unexpected and very welcome change was made to CJ’s jeans in San Andreas, his jeans now appear much high resolution with the belt now featuring proper normals so his belt would behave more naturally with lighting across the game. It does appear to be redesigned but it’s also possible it was put through AI upscaling with extra edits made to add more little details. Nonetheless, it looks a lot better than it did before in the original game day one build.

A new Liberty City billborad update in Vice City

Via Darealbandicoot on Twitter

In earlier patches, Vice City’s “Take a vacation in Libert City” billboard at the Escobar International Airport was still using its old GTA3 billboard and it was also using AI upscaling which resulted in a super messy image – the folks at Grove Street Games have replaced the older version with an updated one with an image taken in GTAIII’s Definitive Edition – it looks a lot better now.

There’s no longer a wall blocking players from leaving the maps

Via Darealbandicoot on Twitter

A lot of players felt frustrated with an annoying invisible wall preventing players from leaving the game maps out in the ocean, especially flying aircrafts this issue would become aggravating and it loses a sense of immersion. Fortunately, the developers have listened to the feedback and it is now possible to leave the game maps without anything blocking the player from doing so.

Cluade now reacts to NPC’s honking their vehicle

https://twitter.com/InfinityHimself/status/1498331863097688069

Another missed feature yet again not mentioned in the patch notes, in the original version of GTA3, NPC’s would always react to them beeping at him if he stood in front of an NPC’s vehicle but in older builds of the Definitive Editon this feature was entirely removed. With Title Update 1.04 it was reinstated back into the game.

Brake lights are back!

the brake lights are now on!! @videotech_ pic.twitter.com/FtUBfdgveF

— Outsider Snake❗ Δ (@Kuwabara357) February 28, 2022

Strangely enough, the developers forgot to add brake lights in the original DE build, it was even criticised by the folks over at Digital Foundry – surprisingly the developers added back the brake lights to every vehicle across every Trilogy title with the patch.

Hidden changes were made to clothing items

GTAForums – Havi

As I was playing San Andreas, I stumbled across much high resolution and better-looking clothing across each story character in cutscenes. I did ask a fellow community member Havi on GTAForums regarding this change and indeed the developers appeared to have added new details to the fabrics.

That’s all the changes covered – if we’ll add more if we see any more but that’s all for now!

Ben

    Former Writer

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