Close Menu
  • Charts
  • Community
  • GTA 6
  • GTA Online
    • A Safehouse in the Hills
    • Agents of Sabotage
    • Bottom Dollar Bounties
    • Casino
    • Cayo Perico
    • Event Week
    • GTA+
    • Los Santos Drug Wars
    • Money Fronts
    • Roleplay
    • San Andreas Mercenaries
    • The Cluckin’ Bell Farm Raid
    • The Contract
    • The Criminal Enterprises
    • The Kortz Center Heist
  • FiveM
  • GTA Trilogy
  • Guides
  • Max Payne
  • News
  • Red Dead
    • Red Dead Online
  • Reviews
  • Rockstar Games
    • Agent
    • Bully
    • CircoLoco
    • L.A. Noire
    • Midnight Club
    • Music
    • Red Hook Crit
    • Take-Two
  • Screenshots
X (Twitter) Bluesky Facebook Instagram Threads RSS
X (Twitter) Bluesky Facebook Instagram Threads RSS
RockstarINTELRockstarINTEL
NEWSLETTER
  • Home
  • News
  • GTA 6
  • GTA Online
  • Event Week
  • GTA+
  • Guides
  • FiveM
  • Red Dead
  • Rockstar Games
    • Screenshots
    • Community
    • Logos
    • CircoLoco
    • Max Payne
    • Bully
    • L.A. Noire
    • Midnight Club
    • Take-Two
RockstarINTELRockstarINTEL
Home»News»Ex-Rockstar Dev Reveals Awful Red Dead Redemption Crunch Details And Fun Drives With Sam and Dan Houser

Ex-Rockstar Dev Reveals Awful Red Dead Redemption Crunch Details And Fun Drives With Sam and Dan Houser

Aaron TruemanBy Aaron TruemanAugust 20, 2026 News
A screenshot from Red Dead Redemption shows the protagonist, John Marston, standing in the center of a dusty Western town street. He is wearing a dark cowboy hat, a vest over a light shirt, dark pants, and a bandolier of bullets across his chest. He also has a rifle slung over his shoulder and a lasso hanging from his belt. Several non-playable characters (NPCs) are visible in the background, including a woman in a long dress and a man leaning against a wooden porch.
Share
Twitter Facebook Bluesky Pinterest Reddit WhatsApp Threads Email Copy Link

A Rockstar Games developer who worked on Red Dead Redemption and more has revealed what it’s like to work at the company and how staff were pushed past their mental limits during production. Plus, he shared stories of driving Sam and Dan Houser about in his car for fun.

Kris Roberts is a former designer that worked at Rockstar Games San Diego for several years. He helped develop titles such as Midnight Club 3, MC Los Angeles and Red Dead Redemption. The designer has now sat down and spoke with KIWI TALKZ, a YouTube channel that interviews game developers about their experience in the industry.

The interview covered a wide range of topics from what it was like to work at Angle Studios and through the transition to Rockstar San Diego and the production of games like Red Dead Redemption. Here’s what he had to say about the crunch that took place during RDR1’s development:

“An executive Sam, Leslie, whoever is going to come this weekend. We need to be all hands on deck. I remember a couple specific examples of a Friday afternoon. Management would send out a email that said, “Just so we’re all clear we need to be here this weekend.” And then a follow-up email would say, “And this weekend doesn’t just mean Saturday.”

I’ve made promises to my kids about what we’re going to do this weekend. At Friday afternoon at 4:30pm you’re telling me I need to be here on Sunday regardless of what’s going on? That’s unacceptable.

It wasn’t because if you have a certain number of issues in Bugstar or if you have critical things that must be fixed before the next build or if you have a legitimate business case for putting in that weekend time then we want you to be here. It was more like “no, we need to put on the show of appearance that everybody’s here all the time because we have an executive visiting or something.”

This ended up being one of the “top 4” reasons why Roberts left Rockstar Games. Kris also explained how them multiplayer team did not have work let up once the game went gold. The singleplayer dev team were able to rest a bit but it only took a bigger mental toll on the online staff. The targets set by the NYC office where “unrealistic”.

“I remember there was a Gant chart they (NYC) provided to show how we could get there that had deliverables in the past that we hadn’t even started yet. And it was like this doesn’t make any sense!”

Driving Sam and Dan Houser

From left to right: Sam Houser, Aaron Garbut, Dan Houser and Leslie Benzies. (Credit: PA)

As for personal opinion of Sam and Dan, Roberts can share more than the average Rockstar staffer. Where many Rockstar Games staff have never met or even seen Sam or Dan Houser, the designer did have “good personal interactions” with Sam, Dan, Leslie and more.

“Sam really did want to participate in the development of what we were doing with multiplayer. He would frequently participate in play tests and stuff.”

He knew Houser brothers more than others with Sam wanting Roberts to give him a drive out in a BMW M Roadster near the end of Midnight Club’s production. The designer recalls taking both Sam and Dan on drives individually. Dan enjoyed it so much he told Sam who then asked if he could have a go. The developer can say he never had a personal negative experience with the pair. However, he did spot others at the end of such occurrences.

“I never had like a oh my gosh, these guys are psychotic or anything experience, but I’ve heard stories…”

Be sure to watch the full interview with the designer here as it is full of more Rockstar Games and development stories.

KIWI TALKZ has also interviewed other Rockstar Games developers prior to this one. This includes an environment artist who worked on GTA 6 discussed how the game changes over time and what it was like to work at Rockstar during GTA 6. Check it out here. More recently, an audio designer shared his thoughts on GTA VI and how it will evolve compared to past titles.

Plus, we reported on how another developer revealed the bad parts of Rockstar’s culture back in the day. On top of that, a different developer discussed a canned combat overhaul for GTA V. You can read all about it here.

To keep up to date with every Rockstar Games news update, make sure to check back to RockstarINTEL and sign up to our newsletter for a weekly round-up of all things Rockstar Games.

"G" Google multi-coloured logo on the left and "Add as a preferred source on Google" in black text on a white background to the right of it.
Click this button!
  • RockstarINTEL Bluesky
  • Grand Theft Auto News X
  • Red Dead News X
  • RockstarINTEL X
  • RockstarINTEL Instagram
  • RockstarINTEL Threads
  • RockstarINTEL Facebook
  • RockstarINTEL RSS Feed
  • RockstarINTEL TIKTOK
  • RockstarINTEL LinkedIn

Subscribe to our newsletter!

Aaron Trueman

    As a fan of Rockstar Games and part of the GTA community, Aaron used his passion to co-found and run GTA Online News / RockstarINTEL.

    Related Posts

    GTA 6 Gameplay Reveal Had Nearly 4 Million Live Viewers As It Broke Netflix

    September 5, 2026

    Could GTA 6 Come To PC Sooner Than Expected?

    September 4, 2026

    New Official GTA 6 Stickers Revealed

    September 4, 2026

    GTA 6 Extended Look Causes Song Plays Up 130,000% Spotify Reveals

    September 4, 2026
    Leave A Reply Cancel Reply

    Latest

    GTA 6 Gameplay Reveal Had Nearly 4 Million Live Viewers As It Broke Netflix

    By Aaron TruemanSeptember 5, 2026

    Nearly 4 million people tuned into co-streams of the Grand Theft Auto VI Extended Look…

    Could GTA 6 Come To PC Sooner Than Expected?

    September 4, 2026

    New Official GTA 6 Stickers Revealed

    September 4, 2026

    GTA 6 Extended Look Causes Song Plays Up 130,000% Spotify Reveals

    September 4, 2026
    Community

    EXCLUSIVE: Rockstar Games Team Up With Modders To Create FiveM Content

    By Aaron TruemanJuly 29, 2026

    Exclusive: Rockstar Games have been backing community made projects to be used in FiveM servers.…

    GTA Wiki Accuses Fandom Of Plagiarism After GTA Online Update

    July 20, 2026

    FiveM For GTA V Enhanced Releases Next Week

    July 16, 2026

    New Update Released For GTA Online Matchmaking Tool

    July 2, 2026
    X (Twitter) Bluesky Facebook Instagram Threads RSS

    © 2026 RockstarINTEL
    RockstarINTEL Team
    Privacy Policy
    Manage Consent RockstarINTEL uses the IP2Location LITE database for IP geolocation.

    Type above and press Enter to search. Press Esc to cancel.