Red Dead Redemption is now available on PC and it brings never before seen settings to Rockstar Games’ masterpiece. From graphical settings to PC exclusive features, there’s a lot of options to tweak your playthrough across the wild west. We’ll be taking a look at the PC settings menu and what is on offer for PC gamers.
Video Settings
To start off with, the game runs at up to 4K resolution and 144FPS. Yes, there is a hard cap even if your hardware could run it better or have a display that supports more than 144hz. Aspect ratios such as Ultrawide (21:9) and Super Ultrawide (32:9) are supported alongside 16:9.
- Screen type: Windowed, Full Screen
- Resolution: Up to 4K
- Refresh Rate: Set your desired monitor refresh rate
- Frame Rate Cap: 30FPS, 60FPS, 90FPS, 120FPS, 144FPS
- V-Sync: On, Off, Every Other Frame
- Triple Buffering: On, Off
- Pause Game On Focus Loss: On, Off
- Constrain Mouse Pointer: On, Off
Graphics Settings
- Quality Preset (is also asked upon first boot): Low, Medium, High, Ultra, Custom
- HDR: On, Off
- HDR Screen Calibration (See photos below)
- Shadow Quality: Low, Medium, High, CHSS
- Shadow Blend: Off, Dithered, Smooth
- Anisotropic Level: x4, x8, x16
Upscaling Technology
The game supports NVIDIA DLSS 3.7 and AMD FSR 3.0 at launch. The game will run at a lower resolution internally to save performance but with machine learning will be upscaled to your display’s resolution with little noticeable difference.
- NVIDIA Reflex Low Latency: Off, On, One with Boost
- Anti-Aliasing / Upscaling Method: NVIDIA DLSS, AMD FSR 3, FXAA, Off
DLSS has Ultra Performance, Performance, Balanced, Quality, DLAA and Dynamic. FSR has Ultra Performance, Performance, Balanced, Quality, Native AA and Dynamic.
For DLSS, FXAA and FSR, you can also set the Dynamic Super Resolution frame rate to 30FPS, 60FPS, 90FPS, 120FPS or 144FPS. There is also DRS Minimum Render Scale. This sets the minimum resolution percentage for Dynamic Resolution Scaling. Lower can provide higher frame rates at a reduced image quality. Requires Super Resolution set to Dynamic. This is just a slider with no numeric UI.
Frame Generation
- Frame Generation: On, Auto, Off
Red Dead Redemption on PC has NVIDIA DLSS Frame Generation from day one. Using AI, frames are created to improve performance by a large margin. That said, input delay will be increased. If you have good hardware, it might not be needed.
For example, I ran the game through its paces at absolute max settings (Ultra, DLAA) on a i9 14900kf and RTX 4080 Super; it ran at 144FPS. Frame Generation doubled the frame rate to 288 but the game has a hard cap of 144Hz even though I’m using a 300Hz display. Below is a comparison with usage statistics.
Advanced
- Motion Blur: Disabled, Legacy, Improved
- Motion Blur Strength: Slider to select how strong you want it
Level Of Detail
All of the options below have a unlabelled slider from left to right (off/on):
- Geometry Level of Detail (buildings and various objects)
- Terrain Level of Detail (draw distance of detailed terrain)
- Tree Level of Detail (range that higher detail trees appear)
- Tree Draw Distance (the range that distant trees appear)
- Grass Level of Detail (the draw distance of grass. Higher settings enable grass shadows)
Mouse and Keyboard Settings
Below you can find the various mouse and keyboard settings. These include things such as key binds and aiming sensitivity.
Are you going to be getting Red Dead Redemption on PC? Let us know down in the comments. To keep up to date with every Red Dead Redemption news update, make sure to check back to RockstarINTEL and sign up to our newsletter for a weekly round-up of all things Rockstar Games.
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