Two days ago, the controversial Grand Theft Auto: The Trilogy – The Definitive Edition had a major update to fix almost every issue the game has had since its release just over 3 years ago.
The game was remastered by Grove Street Games and published by Rockstar Games, and released as possibly one of the worst remasters to date, with major bugs and glitches left, right and centre. Infact, it was that bad that in the latest update, Rockstar Games removed all reference of Grove Street Games out of the loading screens of the 3 games, with Grove Street Games retaliating by unfollowing Rockstar on Twitter.
Rockstar Games haven’t release any patch notes since the update went live 2 days ago. instead a lot of community member have been finding the fixes themselves, spending hours upon hours rooting through all 3 games to see what has changed.
All changes known so far
Huge credit goes to the following people for spending countless hours digging to find the latest changes. BeskInfinity, Darealbandcoot, bs_blackscout, HeresHavi, videotechuk_, and the GTAForums community. Below are the following changes.
Changes for III, Vice City & San Andreas
- A new Classic Mode has been added which restores the original look and feel of the original games Unreal Engine’s stock volumetric clouds have been removed and a 2D-style approach has been added
- Birds have returned for all 3 games
- Cutscenes can now be paused
- Improved Character movement and Gunplay movement across all 3 games
- Optimisation has been improved on PC to improve performance
- Grove Street Games branding removed on the disclaimer screen & Rockstar Branding added
- Shadows now render in real time. Shadows no longer shift in chunks
- Reflections no longer use Unreal Engine SSR, instead reflections now use Cube map reflections
- Game performance and FPS improvements across current gen consoles
- A few 3D interiors have been removed
- Lens Flares produced by fires
- Fixed 3D interiors that stretched when players viewed them up close
- Visual quality on the Nintendo Switch has been improved to look similar to the original game when Classic Mode has been enabled
Fixes for GTA III
- The Shoreside Vale garage doors now open correctly on three sides
- Staunton Island now displays on the in game map correctly
- Pistol sound effects improved
- Rain pouring sound effects improved
- Handling of Shotguns & Assault Rifles whilst player is moving improved
- Fixed spelling mistakes that were shown at Eight balls Autoyard
- Happy Blimp’s sign has been made more ‘gritty’ to match the GTA III game world
- A number of Garage doors have had an improved redesign texture
- The McAdam Airways sign has had an improved high resolution redesign
- Fixed spelling mistakes on the Pay N’ Spray Signs
- Fixed an issue where Garage doors would keep repeating a sound effect when the player was leaving or entering
- ZIP brand signs have had an improved high resolution redesign
- Fixed an issue where the Island wouldnt appear on the in game map
- Fixed an issue where players could visit islands during early story progression
- Fixes have been made to incorrect texture UVs across roads around Liberty City
- Fixed tree blocking view of You weren’t supposed to be here Easter Egg sign
- Fixed Spelling mistake on the PetStuffers signage
- Fixed the issue where textures appeared across apartment buildings with poor UVs and low resolution assets
- Removed a distracting puddle near the safehouse
Grand Theft Auto: Vice City
- The neon lights from the original PS2 version at Malibu Club and filling stations have been restored
- Fixed incorrect island positions in the map UI
- Fixed an issue in which a large moon was appearing in the opening cutscene at the start of the game
- Fixed an issue in which the tire smoke appearing as black
- Fixed an issue with Les Cargo having missing collisions
- Fixed an issue in which a rock was floating near the lighthouse
- Fixed spelling mistakes across road direction signage
- Fixed the neon light colour at Rafael’s
- The Comet vehicle to now resembles better to the original version
- A new freezing smoke effect now emits from the freezer during the cutscene with Sonny Forelli in the opening cutscene of the game
- Bushes have been added along Ocean Drive to like the original game
- Fixed an issue with suspension vehicle height
- Fixed spelling mistakes with Ammu – Nation signage
- Fixed an issue with road lines being visible in incorrect corners
- Fixed spelling mistakes with the Rvec Moi Holidays signage
- lighting conditions for Ocean Drive hotel have been improved & light props added at the hotel entrance
Grand Theft Auto: San Andreas
- Original weather and lighting presets for all 3 Cities have been restored
- CJ no longer incorrectly drinks a can of Spunk from vending machines
- Crouching, motorbike use, and swimming animations have been improved
- Fixed an issue with fast swimming speeds
- Improved lighting conditions for missions
- Fixed an issue where music wasnt playing in Nightclubs
- Signage has been updated with high-resolution assets
- Fixed transparency issues on Grove Street Bridge’s holes
- Fire effects have been updated & improved
- Fixed an issue where Sandstorm effects weren’t working correctly
- Fixed an issue with the Cluckin’ Bell prop not moving
- Love Fist’s logo improved with a redesigned high resolution asset
- Better effects for breakable props
- Improved flight gameplay visuals with original clouds from the original San Andreas game
- Fixed an issue with Street Lights reflecting white, instead of orange
- Improved aiming reticule to display health
- Fixed an issue in which the the crash icon wouldnt appear
- Oil rigs now work instead of being static
- Officer Tenpenny Police badge has been updated with a high-resolution asset
- fire Engines can now put out fires
- Sphinx Face now has correct colour
- CJ’s robbery mask has been updated with a high resolution asset
- Fixed an issue with punching bags in the Gyms
- Multiple doors, windows and building textures have been redesigned & updated
- Fixed an issue where the Hanger doors at Las Venturas Airport were positioned incorrectly
- Mouth animations in cutscenes improved
- Fixed an issue where the rainbows didn’t appear
- Texturing for San Fierro’s bridge updated
- Multiple buildings in Las Venturas received new texturing improvements
- The V Rock building receives new texturing improvements
- CJ’s cowboy boots are now darker
- CJ’s pant textures have been updated with a high resolution asset
- Adjustments made to CJ’s face texture and his shoes
- Claude character model in “Farewell, my love” improved
- CJ will now jump into water correctly without floating
- Red Country is more optimized and performance friendly
Huge credit goes to VideoTech for providing this list to everybody
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1 Comment
Quick suggestion: if there’s gonna be technical and graphical updates all across the board on all 3 games, then the sound effects for the weapons and vehicles need to be updated, as well.
It really makes no sense to give updates on just the graphics, and not the sound.